Mills are buildings that are available after The Wheel Upgrade.
Cost of BuildingEdit
Mills have a gradual increase of cost based on the number mills currently built. The first mill requires 100 Wood and 100 Stone.
Mills have a cost of Wood and Stone equal to the following equation, with any resulting fraction rounded to 0:
M = Number of Mills currently owned
Resource (Wood and Stone) = $ 100 * (M + 1) * (1.05 ^ M) $
For example, the cost to produce Mill #10 would be:
$ 100 * (9 + 1) * (1.05 ^ 9) $
$ 100 * 10 * 1.55132 $
$ 1551 $
So you need 1551 Wood and 1551 Stone to produce Mill #10.
Result on FarmingEdit
The purpose of Mills is to provide a boost to the production of farming.
Population totals influence a hidden variable called MillMod as follows:
If population of humans > 0 OR population of zombies > 0 then
MillMod = # of Humans / (# of Humans + # of Zombies)
This lowers the effectiveness of mills based on how many zombies there are in proportion to the number of humans you have in your population. The value ranges from 0 to 1 based on a fully zombie to fully human population respectively.
This is then used in conjunction with a larger formula for food, with Mills equal to the number of Mills you currently have built:
Net Food Production = Other Factors * (1 + (Mills * .005 * MillMod))
Buildings | |
---|---|
Housing | Tent • Wooden Hut • Cottage • House • Mansion |
Storage | Barn • Wood Stockpile • Stone Stockpile • Graveyard |
Workplaces | Tannery • Smithy • Apothecary • Temple • Barracks • Stable |
Other | Mill • Fortification |